🔬
Visibility Offsets

🔭 Information

  • All offsets are for files from the official 1.1 patch.
  • Numbers are in hexadecimal, or suffixed to indicate their type:
Suffix Type Size
f float 4 bytes
d double 8 bytes
i integer 4 bytes
b byte 1 byte (-128 to 127)

A value like «0F 85 -> 90 E9» means replace the original bytes on the left with the new bytes on the right. (The bytes are given in file order, they don't represent a number like the offset.)

🔭 Visibility

Default Value File Offset By Description
3f freelancer.exe
210530
Dev Near plane of view frustum.
250000f freelancer.exe
210534
Dev Far plane of view frustum (nothing will be drawn beyond this).
1000000f rendcomp.dll
014053
adoxa Multiplier for planet draw distance (so far can be safely increased).
10000f freelancer.exe
213EC8
FriendlyFire Maximum draw distance for some bases (like battleships).
20000f freelancer.exe
1C8910
Dev Same offset as below, max distance at which ships can be seen (even if lodranges specify a higher distance).
20000f freelancer.exe
1C8910
FriendlyFire Same offset as above, poly flipping distance - raising this value stops graphical glitches on big CMPs, but raising it too high introduces flickering issues with SPH-based models (like planets).
75 -> EB freelancer.exe
11C3D3
adoxa Removes (exclusion) zone clipping.
100000000f freelancer.exe
1D15B8
Dev Square of max distance that a ship can be selected.
6250000f server.dll
086AEC
Dev Square of NPC disappear distance in MP.
25000000f server.dll
086AF0
Dev Square of player disappear distance in MP.
100000000f server.dll
086AF4
Dev Square of grouped player disappear distance in MP.
83 FE 08 -> D8 C0 90 freelancer.exe
002389
adoxa Double existing LODranges (Part 1).
7D 16 -> 90 90 freelancer.exe
00238C
adoxa Double existing LODranges (Part 2).
83 FE 08 -> D8 C0 90 freelancer.exe
002389
adoxa Quadruple existing LODranges (Part 1).
7D 16 -> D8 C0 freelancer.exe
00238C
adoxa Quadruple existing LODranges (Part 2).
83 FE 08 7D 16 -> E8 7B FF FF FF freelancer.exe
002389
adoxa Alternative to above: scale LODranges by one of the following (Part 1).
90 90 -> D80D freelancer.exe
002309
adoxa Alternative to above: scale LODranges by one of the following (Part 2).
90 90 -> 00C3 freelancer.exe
00230E
adoxa Alternative to above: scale LODranges by one of the following (Part 3).
90 90 90
->20 A2 5C
->B4 55 5D
->28 4F 5D
->9C FC 5C
->64 84 5D
->08 4F 5D
->50 88 5D
->54 23 44
->FA 1F 57
freelancer.exe
00230B
adoxa & BC46 Scale LODranges (Part 4) by one of the following factors:
1.5
2.0
3.0
4.0
5.0
6.0
7.0
8.0
10.0
DC 05 -> EB 04 freelancer.exe
0244F5
adoxa Gamma ranges from 0.0 to 1.0, not 1.0 to 2.0.
B8 89 -> E8 75 freelancer.exe
0244F7
adoxa Gamma ranges from 0.5 to 1.5, not 1.0 to 2.0.
B8 89 5C -> F8 EB 5D freelancer.exe
0244F7
BC46 Gamma ranges from 0.75 to 1.75, not 1.0 to 2.0.
80 00 -> 00 20 freelancer.exe
01AD6F
Schmackbolzen Fix bug with low resolution textures on some systems (sets maximum to 8192 instead of 128).
02 -> 00 rendcomp.dll
00C499
adoxa Always use high-quality sphere rendering. Makes planets look more round from far distances.
2b -> 3b rp8.dll
01A48C
BC46 Changes the magnification filtering mode from "linear" to "anisotropic" (forces Anisotropic Filtering part 1).
2b -> 3b rp8.dll
01A4C5
BC46 Changes the minification filtering mode from "linear" to "anisotropic" (forces Anisotropic Filtering part 2).
1b -> 2b rp8.dll
01A4FE
BC46 Changes the mipmap filtering mode from "nearest" to "linear". Makes the textures appear better than with the default option, but worse than with "anisotropic" (see below).
1b -> 3b rp8.dll
01A4FE
BC46 Changes the mipmap filtering mode from "nearest" to "anisotropic" (forces Anisotropic Filtering part 3).
1b
->2b
->4b
->8b
->16b
rp8.dll
01A5B8
BC46 Changes the maximum anisotropy from 1 to either 2, 4, 8, or 16, respectively (forces Anisotropic Filtering part 4).
255 freelancer.exe
1C89C0
Venemon Overall sun color impact in the universe (makes darker to lighter)
80 freelancer.exe
14BDF7
Venemon Space particles around player outside fields (hardcoded value)
80 freelancer.exe
6797A8
Venemon Space particles around player outside fields (dynamic value)
DC 2D B8 89 5C 00 -> DC 2D 3B 90 5C 00 freelancer.exe
11250D
Venemon Make sun flare size modifiable (Part 1)
00 64 80 5B 00 64 80 5B -> 00 00 00 00 00 00 24 40 freelancer.exe
11250D
Venemon Make sun flare size modifiable(Part 2) 1 = 3FF0, 10 = 24 40
1 freelancer.exe
10F982
Venemon Sun flare brightness 1-10(maximum effect)
1-255 freelancer.exe
2798F9
Venemon Sun GREEN color impact in universe(dynamic value, changes every switchout)
1-255 freelancer.exe
2798FA
Venemon Sun BLUE color impact in universe(dynamic value, changes every switchout)
1-255 freelancer.exe
10262
Venemon Sun GREEN color impact in universe(static multiplier value)
1-10 freelancer.exe
10267
Venemon Sun BLUE color impact in universe(dynamic value, changes every switchout)
1-2 freelancer.exe
FDDDE
Venemon Ship light points modifier, turn them into rainbow
01 -> 00 freelancer.exe
213855
Venemon Turn off opacity transition of static objects in asteroid fields
01 -> 00 freelancer.exe
213854
Venemon Turn off opacity of ambient field in asteroid field(buggy view)